Conceitos essenciais
A more principled, pixel-error driven formulation for density control in 3D Gaussian Splatting, with mechanisms to control the total number of primitives and correct a bias in the current opacity handling strategy.
Resumo
The paper addresses limitations in the Adaptive Density Control (ADC) module of 3D Gaussian Splatting (3DGS), a scene representation method for high-quality, photorealistic rendering.
Key highlights:
- Proposes a pixel-error driven formulation for densification, using an auxiliary per-pixel error function as the criterion for adding new Gaussian primitives.
- Introduces a mechanism to control the total number of primitives generated per scene and the maximum number of new primitives added per densification run.
- Corrects a bias in the current opacity handling strategy during the cloning operation of primitives.
- Extensive experiments on standard benchmarks like Mip-NeRF 360, Tanks and Temples, and Deep Blending, showing consistent improvements over the original 3DGS and Mip-Splatting baselines.
Estatísticas
The paper does not contain any key metrics or figures to support the author's main arguments.
Citações
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