핵심 개념
GazeGen is a novel system that leverages real-time gaze estimation to enable intuitive and efficient visual content generation and editing, enhancing user experience and accessibility in augmented reality environments.
초록
GazeGen: A Gaze-Driven System for Visual Content Generation Using a Lightweight, Personalized Gaze Estimation Model
This research paper introduces GazeGen, a novel system that utilizes eye gaze for creating and manipulating visual content, including images and videos. The system hinges on the DFT Gaze agent, a compact yet powerful gaze estimation model designed for real-time, personalized predictions.
DFT Gaze Agent: Efficiency and Personalization
The DFT Gaze agent addresses the challenge of integrating computationally intensive visual content generation with real-time gaze estimation. It achieves this through:
- Knowledge Distillation: A compact model is derived from a larger, more complex network (ConvNeXt V2-A) by transferring knowledge through self-supervised learning. This process ensures the smaller model retains the essential visual processing capabilities of the larger one while being significantly more efficient.
- Adapters: These small, adaptable modules are integrated into the compact model to fine-tune it for personalized gaze estimation. This allows the system to adapt to individual users' unique eye shapes and gaze patterns, significantly improving accuracy.
Gaze-Driven Interaction: Expanding Possibilities
GazeGen leverages the precise gaze predictions from the DFT Gaze agent to enable a range of interactive functionalities:
- Object Detection: The system can identify and locate objects in the user's field of view based solely on their gaze point, eliminating the need for manual selection.
- Image Editing: Users can perform various editing tasks by simply looking at the areas they want to modify. These tasks include:
- Addition: Adding new objects to the scene.
- Deletion/Replacement: Removing or replacing existing objects.
- Repositioning: Moving objects to new locations.
- Material Transfer: Changing the appearance of objects by transferring material properties from other objects in the scene.
- Video Generation: GazeGen can transform static images into dynamic videos, with the user's gaze directing the animation process.
Significance and Contributions
GazeGen represents a significant advancement in gaze-driven interaction, offering a more intuitive and accessible approach to visual content creation. The key contributions of this research are:
- Novel Interaction Paradigm: Using eye gaze for comprehensive visual content generation and editing.
- Compact and Efficient Gaze Model: Development of the DFT Gaze agent, enabling real-time, personalized gaze estimation on resource-constrained devices.
- Enhanced User Experience: Leveraging natural human behavior for seamless and intuitive interaction.
- Broad Application Scope: Applicability across various domains, including design, entertainment, and accessibility.
Limitations and Future Research
While GazeGen demonstrates promising results, the paper acknowledges limitations and suggests areas for future research:
- Gaze Estimation Challenges: The DFT Gaze agent's performance can be affected by factors like lighting conditions and closed eyes. Further research on robust gaze estimation under challenging conditions is crucial.
- 3D Object Representation: The current system primarily focuses on 2D manipulation, leading to potential inconsistencies when replacing objects with different 3D orientations. Incorporating 3D modeling and perspective correction could enhance realism.
Conclusion
GazeGen paves the way for a new era of human-computer interaction, where eye gaze becomes a powerful tool for creative expression and digital content manipulation. The system's efficiency, personalization capabilities, and intuitive design hold immense potential for various applications, making it a significant contribution to the field.
통계
The DFT Gaze model has only 281K parameters.
The DFT Gaze model achieves 2x faster performance on edge devices compared to larger models.
The personalized gaze estimation requires only five personal eye gaze images per participant.
The generalized gaze estimation model achieved a mean angular error of 1.94° on the AEA dataset and 6.90° on the OpenEDS2020 dataset.
The personalized gaze estimation model achieved a mean angular error of 2.60° on the AEA dataset and 5.80° on the OpenEDS2020 dataset.
The average latency of ConvNeXt V2-A on a Raspberry Pi 4 is 928.84 milliseconds.
The average latency of DFT Gaze on a Raspberry Pi 4 is 426.66 milliseconds.