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GazeGen: A Gaze-Driven System for Visual Content Generation Using a Lightweight, Personalized Gaze Estimation Model


Kernekoncepter
GazeGen is a novel system that leverages real-time gaze estimation to enable intuitive and efficient visual content generation and editing, enhancing user experience and accessibility in augmented reality environments.
Resumé

GazeGen: A Gaze-Driven System for Visual Content Generation Using a Lightweight, Personalized Gaze Estimation Model

This research paper introduces GazeGen, a novel system that utilizes eye gaze for creating and manipulating visual content, including images and videos. The system hinges on the DFT Gaze agent, a compact yet powerful gaze estimation model designed for real-time, personalized predictions.

DFT Gaze Agent: Efficiency and Personalization

The DFT Gaze agent addresses the challenge of integrating computationally intensive visual content generation with real-time gaze estimation. It achieves this through:

  • Knowledge Distillation: A compact model is derived from a larger, more complex network (ConvNeXt V2-A) by transferring knowledge through self-supervised learning. This process ensures the smaller model retains the essential visual processing capabilities of the larger one while being significantly more efficient.
  • Adapters: These small, adaptable modules are integrated into the compact model to fine-tune it for personalized gaze estimation. This allows the system to adapt to individual users' unique eye shapes and gaze patterns, significantly improving accuracy.

Gaze-Driven Interaction: Expanding Possibilities

GazeGen leverages the precise gaze predictions from the DFT Gaze agent to enable a range of interactive functionalities:

  • Object Detection: The system can identify and locate objects in the user's field of view based solely on their gaze point, eliminating the need for manual selection.
  • Image Editing: Users can perform various editing tasks by simply looking at the areas they want to modify. These tasks include:
    • Addition: Adding new objects to the scene.
    • Deletion/Replacement: Removing or replacing existing objects.
    • Repositioning: Moving objects to new locations.
    • Material Transfer: Changing the appearance of objects by transferring material properties from other objects in the scene.
  • Video Generation: GazeGen can transform static images into dynamic videos, with the user's gaze directing the animation process.

Significance and Contributions

GazeGen represents a significant advancement in gaze-driven interaction, offering a more intuitive and accessible approach to visual content creation. The key contributions of this research are:

  • Novel Interaction Paradigm: Using eye gaze for comprehensive visual content generation and editing.
  • Compact and Efficient Gaze Model: Development of the DFT Gaze agent, enabling real-time, personalized gaze estimation on resource-constrained devices.
  • Enhanced User Experience: Leveraging natural human behavior for seamless and intuitive interaction.
  • Broad Application Scope: Applicability across various domains, including design, entertainment, and accessibility.

Limitations and Future Research

While GazeGen demonstrates promising results, the paper acknowledges limitations and suggests areas for future research:

  • Gaze Estimation Challenges: The DFT Gaze agent's performance can be affected by factors like lighting conditions and closed eyes. Further research on robust gaze estimation under challenging conditions is crucial.
  • 3D Object Representation: The current system primarily focuses on 2D manipulation, leading to potential inconsistencies when replacing objects with different 3D orientations. Incorporating 3D modeling and perspective correction could enhance realism.

Conclusion

GazeGen paves the way for a new era of human-computer interaction, where eye gaze becomes a powerful tool for creative expression and digital content manipulation. The system's efficiency, personalization capabilities, and intuitive design hold immense potential for various applications, making it a significant contribution to the field.

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Statistik
The DFT Gaze model has only 281K parameters. The DFT Gaze model achieves 2x faster performance on edge devices compared to larger models. The personalized gaze estimation requires only five personal eye gaze images per participant. The generalized gaze estimation model achieved a mean angular error of 1.94° on the AEA dataset and 6.90° on the OpenEDS2020 dataset. The personalized gaze estimation model achieved a mean angular error of 2.60° on the AEA dataset and 5.80° on the OpenEDS2020 dataset. The average latency of ConvNeXt V2-A on a Raspberry Pi 4 is 928.84 milliseconds. The average latency of DFT Gaze on a Raspberry Pi 4 is 426.66 milliseconds.
Citater

Vigtigste indsigter udtrukket fra

by He-Yen Hsieh... kl. arxiv.org 11-08-2024

https://arxiv.org/pdf/2411.04335.pdf
GazeGen: Gaze-Driven User Interaction for Visual Content Generation

Dybere Forespørgsler

How can GazeGen be adapted for collaborative visual content creation, allowing multiple users to contribute through their gaze?

Answer: GazeGen's innovative approach to visual content creation using gaze tracking presents exciting possibilities for collaborative design. Here's how it could be adapted for multiple users: Multi-User Gaze Estimation: The system would need to be enhanced to simultaneously track and differentiate the gaze of multiple users. This could involve using multiple cameras or incorporating advanced computer vision algorithms that can distinguish and track the gaze of individuals within a shared visual space. Gaze Point Aggregation and Interpretation: Instead of a single gaze point, the system would need to process and interpret the gaze data from multiple users. This could involve: Averaging Gaze Points: For tasks like object selection or focus, averaging the gaze points of multiple users could indicate a shared point of interest. Gaze Heatmaps: Generating heatmaps based on the gaze points of all users could highlight areas of high interest or contention within the visual content. Gaze-Based Turn-Taking: The system could be designed to recognize when a user's gaze becomes particularly focused on a specific area, interpreting this as an intention to take control of that element within the collaborative design space. Collaborative Editing Commands: GazeGen's existing editing commands would need to be expanded to accommodate multi-user input. For example: Simultaneous Editing: Users could be allowed to add, delete, or modify different elements within the scene concurrently. Gaze-Based Permissions: The system could be designed so that certain actions require the gaze confirmation of multiple users, ensuring consensus in critical design decisions. Shared Visual Feedback: Clear visual feedback would be crucial for effective collaboration. This could include: Color-Coded Gaze Cursors: Each user could have a uniquely colored gaze cursor, making it easy to see individual contributions. Real-Time Editing History: Displaying a log of actions taken by each user would enhance transparency and understanding within the collaborative process. By addressing these challenges, a multi-user GazeGen system could revolutionize collaborative design, enabling teams to work together seamlessly and intuitively in a shared visual environment.

While GazeGen emphasizes accessibility, could its reliance on gaze potentially introduce new challenges for users with certain visual impairments?

Answer: While GazeGen offers a promising avenue for enhancing accessibility in visual content creation, its reliance on gaze tracking does introduce potential challenges for users with certain visual impairments: Accuracy and Precision: Gaze tracking technology relies on accurately identifying and tracking subtle eye movements. Users with conditions affecting eye movement control, such as nystagmus, or those with visual acuity limitations, might encounter difficulties achieving the precision required for accurate gaze-based interaction. Calibration and Personalization: GazeGen requires calibration to individual users' eye anatomy and gaze patterns. This process might be challenging for users with visual impairments, potentially requiring additional assistance or adaptations to ensure accurate calibration. Fatigue and Strain: Prolonged use of gaze tracking systems can lead to eye fatigue and strain, particularly for users already experiencing visual discomfort. This highlights the need for incorporating features that minimize visual load and allow for breaks during extended use. Diversity of Visual Impairments: It's crucial to recognize that visual impairments encompass a wide spectrum of conditions, each with unique challenges. A one-size-fits-all approach to gaze-based interaction might not be suitable. To mitigate these challenges and ensure inclusivity for users with visual impairments, several considerations are crucial: Alternative Input Methods: Integrating alternative or complementary input methods, such as voice commands, gesture recognition, or traditional input devices, would provide flexibility and cater to a wider range of user needs. Adaptive Calibration: Developing adaptive calibration techniques that adjust to the specific needs of users with visual impairments would be essential. This could involve simplifying the calibration process, providing audio feedback, or using machine learning to personalize calibration based on individual characteristics. User-Centered Design: Involving users with diverse visual impairments throughout the design and development process is paramount. Their feedback and insights would be invaluable in identifying potential barriers and ensuring the system's usability and accessibility for all. By proactively addressing these considerations, GazeGen can move towards its goal of enhanced accessibility, ensuring that its benefits are accessible to a wider range of users, including those with visual impairments.

Considering the increasing integration of AI in creative fields, how might systems like GazeGen influence the future of art and design, and the role of human creativity in these domains?

Answer: Systems like GazeGen, with their intuitive interface and AI-powered capabilities, stand to significantly influence the future of art and design, potentially democratizing these fields while raising intriguing questions about the evolving role of human creativity: Positive Impacts: Democratization of Design: By removing the need for technical expertise and specialized software, GazeGen can empower individuals with limited artistic training to express their creativity and bring their visions to life. This could lead to a surge in diverse and unconventional artistic expressions. Enhanced Creative Exploration: The intuitive nature of gaze-based interaction could foster a more fluid and experimental approach to design. Artists could iterate rapidly, exploring a wider range of ideas and possibilities in real-time. Breaking Down Physical Barriers: GazeGen's hands-free approach could be particularly transformative for individuals with physical disabilities, providing them with unprecedented access to creative tools and enabling them to fully participate in the artistic process. Augmenting Human Capabilities: Rather than replacing human creativity, AI-powered tools like GazeGen can act as powerful collaborators, handling tedious tasks, suggesting design options, and pushing the boundaries of what's possible. This collaboration could lead to novel artistic styles and expressions that blend human ingenuity with computational power. Challenges and Considerations: Over-Reliance on AI: A potential concern is the over-reliance on AI-generated suggestions, potentially stifling originality and leading to homogenization of artistic styles. It's crucial to ensure that these tools remain instruments for human expression, not dictators of taste. Ethical Implications: As AI plays a larger role in art creation, questions of authorship, originality, and intellectual property rights will require careful consideration. Establishing clear ethical guidelines and frameworks will be essential to navigate these complex issues. The Human Element: Despite technological advancements, the essence of art lies in human emotion, intention, and the ability to convey meaning. It's crucial to ensure that technology doesn't overshadow these fundamental aspects of artistic expression. In conclusion, systems like GazeGen hold immense potential to reshape the landscape of art and design. By embracing these advancements while thoughtfully addressing the accompanying challenges, we can foster a future where technology empowers and amplifies human creativity, leading to a richer and more inclusive artistic landscape.
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